Change values then press Apply. Below each field is a quick note on what it changes.
Money £0.00Level 1XP 0Energy 100%Hunger 100%
Sets your current cash balance. Lets you buy items/upgrades. Quest rewards and shop prices don’t change.
Sets your player level. Higher levels unlock rarer ores and new biomes.
Sets your XP within the current level. When XP reaches the target, you level up.
Energy powers mining. Each mine uses 10 energy. Sleeping restores to 100.
Hunger slowly drains. At 0 you die. Eating costs £5 and restores hunger.
Notes
• Freeze hunger drain (in the Quick section) stops the passive hunger timer.
• You can revive via Apply if you died (sets you alive again).
• Money display uses compact units (k/m/b/t) with decimals for precision.